Architecture v0.1
SVTV Architecture Blueprint
A concise draft of the SVTV Studios and SVTV Platform ecosystem: what belongs to the studio, what belongs to the platform, and how applications, projects, knowledge systems, infrastructure, and shared services relate.
- Version
- 1.0 Draft
- Status
- Draft
- Owner
- SVTV Studios
- Last Architectural Review
- 2026-06-27
Blueprint draft
SVTV Platform contains Applications, Projects, Knowledge, Infrastructure, and Shared Services
Vision
- SVTV Studios should grow as a connected creative and technical ecosystem, not as a pile of unrelated tools.
- The architecture favors small, useful foundations that can mature into durable studio systems over time.
The Studio
- SVTV Studios is the parent studio, company, and creative identity. It owns the brand, the long-term direction, and the standards for how work is produced.
- The studio is broader than any one application, project, encyclopedia, or platform surface.
The Platform
- SVTV Platform is the private internal operating environment for studio tools, planning, project support, and shared technical systems.
- The platform contains Applications, Projects, Shared Services, Infrastructure, and Knowledge systems. It supports studio work; it is not the public studio website.
Hub
- Hub is the launcher and train station for the SVTV Platform. Hub is not the destination; Hub helps users find the correct internal destination.
- Hub now has its own internal entry point at hub.svtvstudios.com while still opening the SVTV Platform Hub route at /.
- Its job is orientation, routing, and quick access to applications, projects, knowledge systems, and operational areas.
Architecture
- Architecture is the blueprint and engineering planning area for SVTV systems. It records the intended shape of the studio ecosystem before individual tools expand.
- Architecture should stay practical: decisions, boundaries, relationships, and operating principles matter more than ceremony.
Infrastructure
- Infrastructure is the technical foundation: GitHub, DigitalOcean, Caddy, PM2, GitHub Actions, DNS, deployment, recovery, and related operational pieces.
- Current routing keeps svtvstudios.com as the public static Studio Website, hub.svtvstudios.com as the internal Hub entry point, and glde.svtvstudios.com as the internal GLDE entry point.
- The infrastructure goal is reproducibility. A lost or replaced server should be recoverable from documented steps and versioned assets.
Internal Domain Boundary
- Any subdomain of svtvstudios.com is considered an internal SVTV Studios platform area.
- Public-facing experiences exist only beneath the primary domain, using paths like svtvstudios.com/... when public surfaces expand.
- Internal applications should assume authenticated studio use. Future authentication should protect all subdomains.
- Internal applications should never be architected as public websites.
Applications
- Applications are internal tools and modules that help SVTV Studios operate, such as GLDE, Hub, Architecture, Asset Library, MCP, Build Dashboard, Analytics, and future studio utilities.
- Applications and Projects are peers inside the SVTV Platform, not a parent-child chain. A single application may support many projects.
Projects
- Projects are creative productions and products made by SVTV Studios, such as Gridiron Life, NTBTS, future games, and other public-facing works.
- A project may use many applications for planning, documentation, assets, analytics, publishing, or production support.
Knowledge
- Knowledge systems are encyclopedias, documentation systems, references, and structured records. They often live where Projects and Applications meet.
- GLDE is the Gridiron Life Development Encyclopedia: the first internal application and knowledge system within the SVTV Platform. GLDE supports the Gridiron Life Project; it is not the parent platform itself.
Shared Services
- Shared Services are cross-application systems that may eventually include auth, users, search, assets, MCP, permissions, logging, notifications, and backups.
- These services should be introduced only when multiple applications or projects genuinely need them.
Design Principles
- Interfaces should feel clear, calm, and useful. Internal tools should prioritize orientation, readability, and repeatable workflows.
- Public-facing studio surfaces may be more atmospheric, but operational surfaces should stay focused and easy to scan.
Engineering Principles
- Build small, working foundations before adding abstractions. Prefer clear boundaries, readable code, and deployable increments.
- Preserve existing routes and behavior unless the architecture intentionally changes them.
Studio Principles
- The platform should protect the studio history, creative context, and production memory behind SVTV work.
- Tools should make the studio more capable without turning every idea into unnecessary process.
Relationships
- SVTV Studios owns the SVTV Platform. The SVTV Platform contains Applications, Projects, Shared Services, Infrastructure, and Knowledge systems.
- Applications are internal tools. Projects are creative productions and products. A Project may use many Applications, and an Application may support many Projects.
- Knowledge often lives where Projects and Applications meet. GLDE is both an Application and the Knowledge system for the Gridiron Life Project.
Roadmap
- Near term: stabilize the Studio Website, GLDE, Hub, Architecture, and deployment foundations.
- Next: add clearer application boundaries, authentication, persistent storage, asset organization, and shared services as real needs emerge.
Version History
- 1.0 Draft establishes the first written blueprint for the SVTV Studios / SVTV Platform ecosystem.
- Phase 2.7 documents Hub as its own internal subdomain without changing the PM2 process topology.
- Phase 3.2 adds the Internal Domain Boundary as permanent architectural guidance for internal platform subdomains.
- Future versions should record meaningful architectural shifts, not routine implementation details.
